Monday 27 April 2009

What would you do with 4K?

...probably not as much as Notch, who has made seven games for the Java 4k Programming Contest. Most impressive is Left 4k Dead, a tense top-down shooter reminiscent of Tapan Kaikki that makes good use of light to constantly scare the player witless. Play it with the lights down and The Juan Maclean in the background.

Much can be achieved with very little code: Left 4k Dead works so well because it's balanced perfectly, with your weaponry and movement just enough for the number of zombies, your range of vision just enough to evade surprise attacks. The game does not, ever, use more than is required to convey information - for movement, visibility, gunfire. Games like this are the equivalent of blueprints: the structure required the make a given type of game work and no more.

Thanks to Margaret Robertson for the link, which includes more tiny, tiny games.

No comments: