Monday 16 June 2008

No Links Must Read 16 June 2008

Links and items I found interesting, inspiring or useful this week:

BBC: Real Racing in the Virtual World
GPS telemetry from motor races could be pumped to PCs, with players racing Raikkonen in real time. Exciting, if they can answer a thousand design questions.

RetroSabotage presents "Twenty Lines"
Tetris and 2001 collide in this tidy Flash pastiche. Check out the rest of the site too!

Flickr: Balakov
My favourite art is that where established forms overlap. Balakov's photos combine classic photograhy references with pop interpretation. And Lego.

Yahoo Design Pattern Library: Reputation Solution Patterns
Only just published to the public, this is a great overview of reputation patterns, which can function in games as player rewards. The whole library is interesting. Great stuff from Yahoo - thanks also to Habitat Chronicles for the tip.

BBC: "Darlings" of UK Games Honoured
Apparently the queen is a Fantasy Island Dizzy fan.

Gamasutra: In-Depth: Audiosurf - A PC Gaming Postmortem
Not a postmortem in the sense of others Gamasutra has published in the past, but interesting all the same. Also good motivation for pushing your own original ideas: genuinely good and original designs sometimes do rise to the top.

Gamasutra: The Adventurer's Guide To Thievery
A look at the new 4th Edition
Dungeons & Dragons, with particular emphasis on things to steal for computer game design. As for 4th Edition itself, it has a much tighter (almost MMO-like) ruleset, but one that leads to more fluid improvisation. For the unconvinced, don't despair - Paizo are effectively maintaining 3rd Edition through the Pathfinder project.

No comments: