Inspiring, interesting, useful this week:
Crystal Castles repond to accusations of sample theft
Torontoist contribute a counter-point
I do like Crystal Castles, but they should just admit they like videogames.
BBC: How gaming is running with sport
More thoughts on using games as motivation to train a real ability.
Brave N00b World: The Geology of World of Warcraft
Not that big, Azeroth, is it?
Gamasuton: Opinion - Touch Generations? Con Generations!
Not wrong, and a counter-point to the BBC article above.
Showing posts with label no links must read. Show all posts
Showing posts with label no links must read. Show all posts
Monday, 30 June 2008
Monday, 23 June 2008
No Links Must Read 23 June 2008
Interesting, inspiring, useful this week:
Guardian: Hiddink Rekindles the Spirit of Total Football
Association Football is a game too, you know.
Rock Paper Shotgun: Multiwinia Hands-On
More abstract graphics! MORE!
Guy Debord's Kriegspiel
I find Kriegspiels fascinating, but one designed by a French Situationist, who thought games may sweep cinema aside? Easy sell.
New York Times: The Shootout Over Hidden Meanings in a Video Game
In which the NYT does not laugh at its own headline once. This is progress. Nice to see Leigh Alexander quoted in the big sheets as well.
New York Times: Mystery on Fifth Avenue
Did you ever find something cool in a house months after you moved in? Was it anywhere near as cool as this?
Guardian: Hiddink Rekindles the Spirit of Total Football
Association Football is a game too, you know.
Rock Paper Shotgun: Multiwinia Hands-On
More abstract graphics! MORE!
Guy Debord's Kriegspiel
I find Kriegspiels fascinating, but one designed by a French Situationist, who thought games may sweep cinema aside? Easy sell.
New York Times: The Shootout Over Hidden Meanings in a Video Game
In which the NYT does not laugh at its own headline once. This is progress. Nice to see Leigh Alexander quoted in the big sheets as well.
New York Times: Mystery on Fifth Avenue
Did you ever find something cool in a house months after you moved in? Was it anywhere near as cool as this?
Monday, 16 June 2008
No Links Must Read 16 June 2008
Links and items I found interesting, inspiring or useful this week:
BBC: Real Racing in the Virtual World
GPS telemetry from motor races could be pumped to PCs, with players racing Raikkonen in real time. Exciting, if they can answer a thousand design questions.
RetroSabotage presents "Twenty Lines"
Tetris and 2001 collide in this tidy Flash pastiche. Check out the rest of the site too!
Flickr: Balakov
My favourite art is that where established forms overlap. Balakov's photos combine classic photograhy references with pop interpretation. And Lego.
Yahoo Design Pattern Library: Reputation Solution Patterns
Only just published to the public, this is a great overview of reputation patterns, which can function in games as player rewards. The whole library is interesting. Great stuff from Yahoo - thanks also to Habitat Chronicles for the tip.
BBC: "Darlings" of UK Games Honoured
Apparently the queen is a Fantasy Island Dizzy fan.
Gamasutra: In-Depth: Audiosurf - A PC Gaming Postmortem
Not a postmortem in the sense of others Gamasutra has published in the past, but interesting all the same. Also good motivation for pushing your own original ideas: genuinely good and original designs sometimes do rise to the top.
Gamasutra: The Adventurer's Guide To Thievery
A look at the new 4th Edition Dungeons & Dragons, with particular emphasis on things to steal for computer game design. As for 4th Edition itself, it has a much tighter (almost MMO-like) ruleset, but one that leads to more fluid improvisation. For the unconvinced, don't despair - Paizo are effectively maintaining 3rd Edition through the Pathfinder project.
BBC: Real Racing in the Virtual World
GPS telemetry from motor races could be pumped to PCs, with players racing Raikkonen in real time. Exciting, if they can answer a thousand design questions.
RetroSabotage presents "Twenty Lines"
Tetris and 2001 collide in this tidy Flash pastiche. Check out the rest of the site too!
Flickr: Balakov
My favourite art is that where established forms overlap. Balakov's photos combine classic photograhy references with pop interpretation. And Lego.
Yahoo Design Pattern Library: Reputation Solution Patterns
Only just published to the public, this is a great overview of reputation patterns, which can function in games as player rewards. The whole library is interesting. Great stuff from Yahoo - thanks also to Habitat Chronicles for the tip.
BBC: "Darlings" of UK Games Honoured
Apparently the queen is a Fantasy Island Dizzy fan.
Gamasutra: In-Depth: Audiosurf - A PC Gaming Postmortem
Not a postmortem in the sense of others Gamasutra has published in the past, but interesting all the same. Also good motivation for pushing your own original ideas: genuinely good and original designs sometimes do rise to the top.
Gamasutra: The Adventurer's Guide To Thievery
A look at the new 4th Edition Dungeons & Dragons, with particular emphasis on things to steal for computer game design. As for 4th Edition itself, it has a much tighter (almost MMO-like) ruleset, but one that leads to more fluid improvisation. For the unconvinced, don't despair - Paizo are effectively maintaining 3rd Edition through the Pathfinder project.
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